Zara Harper - Commissar - Paul Ross

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Zara Harper - Commissar - Paul Ross

Post  whitescar on Wed Jul 24, 2013 5:11 pm

Character Name: Zara Harper
Regiment: Catachan Jungle Fighters
Speciality: Commissar
Character History: Orphaned to the Schola Progenium, Zara has no memories from before her training. As she grew within its walls, the Schola Progenium shaped Zara into a true leader with an unparalleled understanding of command. When Waaagh! Grimtoof began threatening the Spinward Front, Zara was called to apply her talents against the rising threat. Her reputation for unwavering ontrol over her soldiers saw her assigned to the unruly Catachan 233rd, the Departmento Munitorum hoping that her skills would keep the headstrong Guardsmen in line.

STATS
Weapon Skill(WS)-37
Ballistic Skill(BS)-27
Strength(S)-31
Toughness(T)-30
Agility(Ag)-36
Intelligence(Int)-31
Perception(Per)-26
Fellowship(Fel)-27
Willpower(WP)-41

Playing Zara Harper
Zara holds the stern demeanour typical of a Commissar, however she is deceptively charming and charismatic. She can command, motivate, and persuade even the most stubborn Guardsmen without ever even reaching for her bolt pistol. The Guardsmen she serves alongside treat her as one of their own, gladly obeying every command.

SKILLS: Charm (Fel)- Trained, Command (Fel)- +20, Parry (WS) - +10, Scrutiny (Per) - Trained

GEAR: Commissar’s Uniform, Chainsword, Bolt Pistol, 2 clips of Bolt Pistol ammo, Flak Vest.

TALENTS AND SPECIAL RULES
Air of Authority: Zara’s Schola Progenium training has taught her how to masterfully command and interact with others. When making Fellowship based Tests (either Skill or Characteristic Tests) she adds one additional Degree of Success.
Two Weapon Wielder: As a Full Action in melee combat, Zara may make one Standard Attack with her bolt pistol and one Standard Attack with her chainsword. These attacks are made at a +0 modifier (instead of the usual +10 for Standard Attacks).

ARMOUR: Flak Armour - Armour Points: 4
WOUNDS: Total: 13
FATE POINTS: Total: 3
MOVEMENT: Half Action: 3m, Full Action: 6m, Charge: 9m, Run: 18m

WEAPONS
Name: Bolt Pistol
Class: Pistol Damage: 1d10+5 Pen: 4
Range: 30m RoF: S/2/– Clip: 8 Reload: Full
Special Rules: Tearing

Name: Chainsword
Class: Melee Damage: 1d10+3 Pen: 2
Special Rules: Tearing

Tearing
Tearing weapons are vicious devices, ripping apart flesh and bone. These weapons roll one extra die for Damage, discarding the lowest die rolled
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whitescar

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