Feral World Tribal member character generation
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Feral World Tribal member character generation
Ok you start out as a Fenrisian Warrior youth.
Homeworld- Fenris
Fenris is a planet locked in cold much of each year and wracked by tectonic shifts that change the landscape of the planet greatly each year. The constant shift and harsh conditions shape the people of Fenris into a hardy and strong breed. Tempered for battle in the constant war for survival against the elements, the monsters of the great seas, and competing tribes.Instead of reforming the society of their homeworld as most Legions did, Leman Russ kept Fenris the same, kept the various sea going, island living tribes the same as they had always been, to keep them hardy and strong. As the tribes war the Space Wolves monitor their efforts, and every so often when two tribes wage war against each other, a wolf skull masked priest will appear on a fiery chariot in the sky to watch. Whenever the Wolf Priests of the Emperor’s warriors is watching, the tribes of fenris cease what they were doing and re-form their battle lines. If a tribe had been raiding an enemy in swift and merciless butchery, they will instantly cease and allow their foes to be armed. For only in true battle can the Emperor’s chosen see the warriors of Fenris at their best, and choose those worthy of ascent.
The seas of Fenris are home to creatures that seem to be straight from the legends and nightmares of the people of ancient Terra, yet they are very real to the inhabitants of Fenris. Enormous and deadly Krakens, sea Dragons that could swallow armored tanks whole and massive predatory sharks. Once an outsider has seen the fury and power of such creatures, one gains a new respect for the people of Fenris, who challenge such beasts with iron spears and axes, aboard simple longboats called Dragonships, that are much of the time barely a fraction of the size of the mighty sea wyrms that the people of Fenris hunt.
In opposition to the chaotic change of Fenris’ mighty seas, the massive continent known as Asaheim is home to the Space Wolves themselves. Populated by mighty Ice Trolls and Fenresian Wolves and other monsters the Aspirants and Space Wolves often test their skills against the various beasts populating the glaciers, ice plains, and mountains of the continent.
Homeworld- Fenris
Fenris is a planet locked in cold much of each year and wracked by tectonic shifts that change the landscape of the planet greatly each year. The constant shift and harsh conditions shape the people of Fenris into a hardy and strong breed. Tempered for battle in the constant war for survival against the elements, the monsters of the great seas, and competing tribes.Instead of reforming the society of their homeworld as most Legions did, Leman Russ kept Fenris the same, kept the various sea going, island living tribes the same as they had always been, to keep them hardy and strong. As the tribes war the Space Wolves monitor their efforts, and every so often when two tribes wage war against each other, a wolf skull masked priest will appear on a fiery chariot in the sky to watch. Whenever the Wolf Priests of the Emperor’s warriors is watching, the tribes of fenris cease what they were doing and re-form their battle lines. If a tribe had been raiding an enemy in swift and merciless butchery, they will instantly cease and allow their foes to be armed. For only in true battle can the Emperor’s chosen see the warriors of Fenris at their best, and choose those worthy of ascent.
The seas of Fenris are home to creatures that seem to be straight from the legends and nightmares of the people of ancient Terra, yet they are very real to the inhabitants of Fenris. Enormous and deadly Krakens, sea Dragons that could swallow armored tanks whole and massive predatory sharks. Once an outsider has seen the fury and power of such creatures, one gains a new respect for the people of Fenris, who challenge such beasts with iron spears and axes, aboard simple longboats called Dragonships, that are much of the time barely a fraction of the size of the mighty sea wyrms that the people of Fenris hunt.
In opposition to the chaotic change of Fenris’ mighty seas, the massive continent known as Asaheim is home to the Space Wolves themselves. Populated by mighty Ice Trolls and Fenresian Wolves and other monsters the Aspirants and Space Wolves often test their skills against the various beasts populating the glaciers, ice plains, and mountains of the continent.
Last edited by whitescar on Tue Jul 14, 2009 2:19 pm; edited 1 time in total
whitescar- Posts : 257
Join date : 2009-06-01
Age : 48
Re: Feral World Tribal member character generation
Picture yourself as a Viking warrior youth - brash and keen to prove yourself to the lasses. You consider yourself a fine warrior and wish to become like the men of old - or be selected byt the skygods. i would like to see some really nice viking style names for your toons as well please.
tohelp - an online dice roller
http://www.wizards.com/dnd/dice/dice.htm
Viking name generators (might help) - i would prefer it not be Jarlsberg the heroic etc more a 2 name thing if ya can work it (maybe look at space wolf names too)
http://www.thequarter.org/Media/VikingName.php
http://gorm.com/name/convert.htm
name= very important (please be viking like)
build = d100 roll
age = 10 + d5
colouration = d100
quirks = d100 (unless you can give me some instead to suir your toon)
characteristics (for a feral world character) - dont fudge the rolls - send me a message with the rolls and what you wish to assign, I will allow 1 re-roll - i actually wish to keep players characters a secret at this stage - so all rolls, skill choices etc send to me in a message
weapon skill = 2d10+20
ballistic skill = 2d10+20
strength = 2d10+25
toughness = 2d10+25
agility = 2d10+20
intelligence = 2d10+20
percepetion = 2d10+20
willpower = 2d10+15
fellowship = 2d10+15
starting wounds = d5 + 9
fate points = d10 roll
movement = (depends on your agi bonus)
wealth = doesnt matter - not needed
feral world superstitions = d100 roll please
personality?hates and likes?any relevant background info that may add to your character
wishes for your character - i may be able to help - it is a very lowtech world - spears and knives etc, basic iron armour
weapon choices = crossbows, bows, spears, axes, swords, knives, bolas, club, flail, great weapon, hammer, staff etc (primitive weapons), sheild, leathers, quilted vests, furs, hides, chance at chain coat, iron helm, basic general gear is whatever you could cinsider available in this setting = please talk to me first though.
You start with the following basic skills (as a basic skill it means you can use the skill untrained - but it is at half your stat ability rounded up)
Navigation(surface)-int, survival-int, tracking-int, Awareness-per, Barter-fel, Carouse-tough, Charm-fel, Climb-str, Command-fel, Concealment-agi, Contortionist-agi, Deceive-fel, Disguise-fel, Dodge-agi, Evaluate-int, Gamble-int, Inquiry-fel, Intimidate-str, Logic-int, Scrutiny-per, Search-per, Silent Move-agi, Swim-str
Your skills to choose - you start with 200 pts to spend, each skill below costs 100 pts (basically I am starting players with less xp to spend than normal - but the first career rank will be opened sooner and I will grant the extra xp at that point to make up for it) - these ar ejust to allow a little more characterisation at this point
Awareness=perc )ability to perceive danger and your surroundings – ie notcice ambushes or something out of the ordinary)
Carouse=tough (helps resist effects of alcohol or some poisons etc)
Climb=str (self explanatory)
Concealment=agi (self explanatory)
Contortionist=agi (self explanatory)
Deceive=fel(self explanatory)
Dodge=agi – helps dodge hand to hand and ranged attacks
Navigation (surface) = int (nav across a planets surface using basic maps and stars = feral)
Silent Move=agi (self explanatory)
Survival=int (survival skills in the wild)
Swim=str (self explanatory)
Tracking=int (self explanatory)
pretty much this should be it. hope some people decide to join in and have some fun - btw - there are no ranks unless the players vote someone in
tohelp - an online dice roller
http://www.wizards.com/dnd/dice/dice.htm
Viking name generators (might help) - i would prefer it not be Jarlsberg the heroic etc more a 2 name thing if ya can work it (maybe look at space wolf names too)
http://www.thequarter.org/Media/VikingName.php
http://gorm.com/name/convert.htm
name= very important (please be viking like)
build = d100 roll
age = 10 + d5
colouration = d100
quirks = d100 (unless you can give me some instead to suir your toon)
characteristics (for a feral world character) - dont fudge the rolls - send me a message with the rolls and what you wish to assign, I will allow 1 re-roll - i actually wish to keep players characters a secret at this stage - so all rolls, skill choices etc send to me in a message
weapon skill = 2d10+20
ballistic skill = 2d10+20
strength = 2d10+25
toughness = 2d10+25
agility = 2d10+20
intelligence = 2d10+20
percepetion = 2d10+20
willpower = 2d10+15
fellowship = 2d10+15
starting wounds = d5 + 9
fate points = d10 roll
movement = (depends on your agi bonus)
wealth = doesnt matter - not needed
feral world superstitions = d100 roll please
personality?hates and likes?any relevant background info that may add to your character
wishes for your character - i may be able to help - it is a very lowtech world - spears and knives etc, basic iron armour
weapon choices = crossbows, bows, spears, axes, swords, knives, bolas, club, flail, great weapon, hammer, staff etc (primitive weapons), sheild, leathers, quilted vests, furs, hides, chance at chain coat, iron helm, basic general gear is whatever you could cinsider available in this setting = please talk to me first though.
You start with the following basic skills (as a basic skill it means you can use the skill untrained - but it is at half your stat ability rounded up)
Navigation(surface)-int, survival-int, tracking-int, Awareness-per, Barter-fel, Carouse-tough, Charm-fel, Climb-str, Command-fel, Concealment-agi, Contortionist-agi, Deceive-fel, Disguise-fel, Dodge-agi, Evaluate-int, Gamble-int, Inquiry-fel, Intimidate-str, Logic-int, Scrutiny-per, Search-per, Silent Move-agi, Swim-str
Your skills to choose - you start with 200 pts to spend, each skill below costs 100 pts (basically I am starting players with less xp to spend than normal - but the first career rank will be opened sooner and I will grant the extra xp at that point to make up for it) - these ar ejust to allow a little more characterisation at this point
Awareness=perc )ability to perceive danger and your surroundings – ie notcice ambushes or something out of the ordinary)
Carouse=tough (helps resist effects of alcohol or some poisons etc)
Climb=str (self explanatory)
Concealment=agi (self explanatory)
Contortionist=agi (self explanatory)
Deceive=fel(self explanatory)
Dodge=agi – helps dodge hand to hand and ranged attacks
Navigation (surface) = int (nav across a planets surface using basic maps and stars = feral)
Silent Move=agi (self explanatory)
Survival=int (survival skills in the wild)
Swim=str (self explanatory)
Tracking=int (self explanatory)
pretty much this should be it. hope some people decide to join in and have some fun - btw - there are no ranks unless the players vote someone in
Last edited by whitescar on Tue Jul 14, 2009 2:22 pm; edited 5 times in total
whitescar- Posts : 257
Join date : 2009-06-01
Age : 48
Søybjörn Thorgeir
Son of Úlfvaldr, Søybjörn was also groomed for hunting and combat from birth, treated no more then a slave by his father and his mother being made non-existent in his life since he could stand for himself he quickly learned the harshness of the world. When he could not hunt he chopped wood, transported water, fixed the housing which was the form of a large hut in the size and shape of a sea creatures bones and to fish to help provide food. His father would leave for months on hunting or raiding trips and he would be left to forage his own food sources during these times. He grew into a find young boy as all the rest of the tribe consider him, proud strong and tall he is the perfect son to replace his father and is only just now being treated with respect as he has learned to wield the spear and axe. Using a large two-handed axe for combat and a spear for hunting he has proven to be his fathers favorite and earned the respect of his peers from the trading town of Jorvik. He has been taken on the first raiding trip and has just loaded up on the Dragonship with his father Soybjorn and many other warriors - He also sees warriors such as him leaving to prove themselves for the first time.
Re: Feral World Tribal member character generation
Do we roll that chars? email, PM or re-post them?
lord_luapssor- Posts : 171
Join date : 2009-05-29
Age : 41
Location : Clio, MI
Re: Feral World Tribal member character generation
Roll using the list - pm or send me a text file - post a basic background similar to stu for the group
whitescar- Posts : 257
Join date : 2009-06-01
Age : 48
Re: Feral World Tribal member character generation
Damn found a writtable char sheet that I have been filling out lol.
lord_luapssor- Posts : 171
Join date : 2009-05-29
Age : 41
Location : Clio, MI
Re: Feral World Tribal member character generation
SEND ME THAT :d
whitescar- Posts : 257
Join date : 2009-06-01
Age : 48
Skwisgaar Skwigelf
Born in to the Skwigelf household. Skwisgaar had a realitive quiet upbringing. Seeing his father set sail going a viking when the weather was warm. His father would help hone his skills in the wild during the colder months. During these frozen journeys Skwisgaar would often know when a large predator was near. His father said that he was touched by the Gods for this after it saved them one deathly winter and that he should not tell anybody apart from Sky Gods who will help bring honor to his family. Now that he is of age he leaving for his first "Viking" with his father. Armed with his fathers old Battle axe, spear, furs and the knowledge that he knows where danger lays he boards the Dragonboat leaveing across the ocean with is proud father beside him.
lord_luapssor- Posts : 171
Join date : 2009-05-29
Age : 41
Location : Clio, MI
Gizur Kodran
son of Yngvar. raised within a small costal village Gizur had always been destined to be a warrior, it was the way of his family. as a child Gizur grew quickly as trained hard so that he could make his family proud on the hunt, or the field of battle when his time came. Of strong arm and stout heart Gizor is finaly ready to board a dragon boat and forge his future
DEATH- Posts : 148
Join date : 2009-05-31
Age : 38
Re: Feral World Tribal member character generation
are we alowed to duel wield? obviously with penalties
Typhus- Posts : 107
Join date : 2009-05-30
Age : 47
Re: Feral World Tribal member character generation
yes - u can - u dont get the skill yet - but u can do it with a penalty - i posted yesty before the forum crashed
whitescar- Posts : 257
Join date : 2009-06-01
Age : 48
Ulfgar Ulrich
Ulfgar Ulrich
Ulfgar grew up training & fighting with his best mate Gizur Kodran they've both had the bruises to prove it . Ulfgar is strong and tireless, frequently shouldering burdens that would tire lesser men. As a Viking, he wants to be one of the village "berserkers", and is most likely to rush into battle with no clothes on. If the sight of him naked isn't enough to disable the enemy, his axe certainly will be.
He possess some skills which other Vikings respect. He is ready to board a dragon longboat on a voyage to prove himself.
Ulfgar grew up training & fighting with his best mate Gizur Kodran they've both had the bruises to prove it . Ulfgar is strong and tireless, frequently shouldering burdens that would tire lesser men. As a Viking, he wants to be one of the village "berserkers", and is most likely to rush into battle with no clothes on. If the sight of him naked isn't enough to disable the enemy, his axe certainly will be.
He possess some skills which other Vikings respect. He is ready to board a dragon longboat on a voyage to prove himself.
Typhus- Posts : 107
Join date : 2009-05-30
Age : 47
Re: Feral World Tribal member character generation
I aim to get something up this weekend - expend some narrative to add some interest - I do like telling a good take
It wont start of as a normal RPG that we are used to - it will be semi fragmented - but with good opportunity for soleplay and fun - in the sections between the 'fragments'
All will become evident as the tale progresses, and I will say in advance, I really hope people do enjoy the story and the chance to participate.
I will ask before we start that i really would prefer no OOC spillages into the game. If you recognise some gear thats used, or know something OOC about the processes etc - assume your character doesnt and play him with what is known - if there are dray areas you arent sure of - just pop me a PM, MSN, ring etc and query it and alls sweet
Expect the gme to be more RP orienated with some comabt - but should be fun
Thanks for those joining in
It wont start of as a normal RPG that we are used to - it will be semi fragmented - but with good opportunity for soleplay and fun - in the sections between the 'fragments'
All will become evident as the tale progresses, and I will say in advance, I really hope people do enjoy the story and the chance to participate.
I will ask before we start that i really would prefer no OOC spillages into the game. If you recognise some gear thats used, or know something OOC about the processes etc - assume your character doesnt and play him with what is known - if there are dray areas you arent sure of - just pop me a PM, MSN, ring etc and query it and alls sweet
Expect the gme to be more RP orienated with some comabt - but should be fun
Thanks for those joining in
whitescar- Posts : 257
Join date : 2009-06-01
Age : 48
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