Colonial Marine Standard Issue Equipment

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Colonial Marine Standard Issue Equipment

Post  Admin on Thu Jul 16, 2009 2:14 pm

Armor
Bed Roll (2 Ibs.)
Canteen (2 ibs.)
Entrenching/ Utility Tool (2 pounds)
First Aid Kit (1 Pound)
6 Flares (1 pound)
Framepack (2 pounds)
8 Grenades (2 pounds)
Knife (1 pound)
Mess Kit (1 pound)
Portable Welder (1 pound)
Twenty days of Rations (5 pounds)

For weapons each character receives a Pulse Rifle and a Pistol, with two clips of ammunition for each. In addition, the character receives one of each type of hand-held weapon for which he or she has the appropriate skill (EG, Flame unit can be taken).
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Re: Colonial Marine Standard Issue Equipment

Post  lord_luapssor on Fri Jul 17, 2009 8:09 am

So that means no Sentry Guns then? What about Intel Radio or Obital radio if you have the skill? Also what about Sniper Rifle or Shotgun for special weapons skill or is the Flamer the only special weapon allowed?


Last edited by lord_luapssor on Fri Jul 17, 2009 8:14 am; edited 1 time in total (Reason for editing : found more things to write about :))
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Re: Colonial Marine Standard Issue Equipment

Post  whitescar on Fri Jul 17, 2009 8:15 am

doubting strongly we will be alive long enough for it to matter.... lol
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Re: Colonial Marine Standard Issue Equipment

Post  Admin on Sat Jul 18, 2009 5:21 am

For ease of play I have decided to allow all Marine players two primary gear choices and the rest is standard gear.

So basically, two of the following list:

Pulse Rifle
Flame Unit
Motion Tracker
Shotgun
Any equivalent item of use and bulk

Machine Gun and Rocket Launcher counts as both Primary Weapons in a single pick, generally the flame unit would be issued alone to Marines with it. However you can explain how you got a pulse rifle, go for it.

The smaller the item, they will definitely start with it if they have the skill in it. Message me if curious.
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Re: Colonial Marine Standard Issue Equipment

Post  whitescar on Sat Jul 18, 2009 6:22 am

pulse and MT please
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Re: Colonial Marine Standard Issue Equipment

Post  Admin on Sat Jul 18, 2009 6:24 am

Oh please note you started with 3 pulse rifle clips (normally it is 2) However, you would of used one in the withdraw. If you have a flame unit and picked up a Pulse Rifle somehow, it would have only a single clip.
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